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COMP-A-TENT

Comp-A-Tent believes that sustainability should be a given, not a compromise, so that we can stop taking resource today, from tomorrow. The current development is tackling the 1-in-5 tents abandoned at music festivals, around 720 metric tonnes a year. Consumer pressure points include packing, carrying, cleaning and storing tents; a reluctant post festival experience. To do this, they are developing a compostable tent, that can be added to existing composting infrastructure at musics festivals.   Comp-A-Tent is leveraging the power of Design Thinking to develop its strategic vision, product and marketting opportunities, lead by Molkie Design Founder, James Molkenthin.
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Crush Me if You CAN!

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Electro-mechanical Can Crusher Project Undertaken as part of the Product Design and Technology BSc course at Loughborough University,  Crush Me if You Can was an exercise in design, design analysis, construction and programming. Initial data gather lead to ideation and  initial designs. These were the mechanically analysised, looking at such issues and deflection and shear under specified loads and scenarios, with this data used to inform material choices and component selection. Concurrently to this, C Programming was studied, simple circuits and coding gave way a fully written code in C. A custom PCB was designed and printed, and the whole circuit transferred from bread to this, and embedded into the final device. CNC manufacture was heavily utilised to streamline the construction process, freeing up more time to work on the electronics. All major components were either waterjet or laser cut, but despite this, a number of components were hand lathed, such as gear box axles and bearing housings. Utilising a range of digital and analogue inputs, the can crusher, “Candice”, can count the cans, communicate with the user by an LCD screen, turn on the motor via relay switch, crush 5 cans and showcase the time taken and average force […]
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Pickmanthin 3000

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The primary focus was on Analogue to Digital conversion, using my knowledge of microprocessors, micro-controller systems and C language to produce an interface suitable for consumer use. Initially I worked up a mock-up using a bread board to test the code as I wrote it. Using the Standard Library functions, I was able to minimise the amount code I needed to write, focusing on how to covert the raw data into physical distances and decided on what to display on the screen. I created the layout of the PCB and produced working circuitry to run and interface with the LCD screen. The project culminated in working prototype, that accurately measured the distance of objects, toggling between inches and centimetres at the touch of a button.
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Quiksilver Promo Widget

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Working with my team, the project included the initial design, molding modifications, mold-flow analysis, milling, branding and mass manufacture. Taking my initial design, I worked up the model in CAD, using this to produce 2 mold blocks for CNC.  After much planning, I worked through the inserts needed to capture the design intent and began hand-making them. Once I began injection molding, I had to tinker with the pressure & hold time to minimise the flashing of the LDPE. The reason for LDPE was for it’s self-lubricating, flexible nature, would assist the smooth insertion of the finkey, whilst also fitting in with the brand value/surf ethos of ‘take nothing but memories, leave nothing but footprints’ as it’s the most commonly recycled, commercial polymer. Concurrent to this workstream, I began designing and building the in-store Point of Sale, playing with the surf shack essence that is so integral to the Quiksilver brand.
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Splash – Hand held navigational device for kids

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Splash helps to encourage exploration and independence in children when at the beach – Splash is water, sand and drop proof! When synced to a parents phone, it acts as a GPS tracker, to allow parents to observe their kids movements. When activated, Splash directs your child back to you with a simple, on-screen, arrow navigator. By being synced to a specific phone, Splash limits from whom communication with the device can be sent. Splash also has a built in camera, encouraging kids to record the fun they have & the things they see, whilst also relaying the images back to the parents’ phones. The final output was a hand produced Prolab model,finished with automotive fillers and paints at 1:1 scale.
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CBS Sustainable Work Surface

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Colebrook Bosson Saunders, award-winning designers of ergonomic IT furniture, commissioned a piece of work to look into the future of working behavior, to generate concepts for the title ‘Sustainable Workspaces’. I approached the project with a mixture of research into desk usage, work behaviour, emerging materials & technologies, combined with creative thinking group sessions, wherein we challenged market, user and product assumptions. Using this I envisaged products and scenarios that would disrupt the current market. I saw a growing trend for young professions to work from home, but noticed the difficulties of keeping work & life seperate in their small homes. The output was a dining table, with the hidden functionality of a work and storage space; reducing the need for 2 pieces of furniture. The piece is made of oak, which ages beautiful with the consumer, bonding them together for greater product life-span.
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